C# script to follow mouse cursor by GameObject.

 

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
// © 2017 TheFlyingKeyboard and released under MIT License
// theflyingkeyboard.net

public class FollowMouse : MonoBehaviour {
    public float moveSpeed = 0.004f;

    // Use this for initialization
    void Start () {
    }
  
  // Update is called once per frame
  void Update () {
        transform.position = Vector2.Lerp(transform.position, Camera.main.ScreenToWorldPoint(Input.mousePosition), moveSpeed);
        
        Vector3 difference = Camera.main.ScreenToWorldPoint(Input.mousePosition) - transform.position;
        difference.Normalize();
        float rotation_z = Mathf.Atan2(difference.y, difference.x) * Mathf.Rad2Deg;
        transform.rotation = Quaternion.Euler(0f, 0f, rotation_z);
    }
}

 

Unity 2D C# Follow Mouse Cursor
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3 thoughts on “Unity 2D C# Follow Mouse Cursor

    • November 17, 2017 at 11:48 am
      Permalink

      I’ll try to do something with it 🙂

      Reply
  • November 18, 2017 at 1:48 pm
    Permalink

    Thanks for sharing 🙂

    Reply

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