C# script to make GameObject go to point showed by mouse cursor.
using System.Collections; using System.Collections.Generic; using UnityEngine; // ? 2017 TheFlyingKeyboard and released under MIT License // theflyingkeyboard.net public class MoveToPoint : MonoBehaviour { public float moveSpeed; public float rotationSpeed; private Vector3 target; // Use this for initialization void Start () { target = transform.position; } // Update is called once per frame void Update () { if (Input.GetMouseButtonDown(0)) { target = Camera.main.ScreenToWorldPoint(Input.mousePosition); } transform.position = Vector2.Lerp(transform.position, target, moveSpeed); Vector3 vectorToTarget = target - transform.position; float angle = Mathf.Atan2(vectorToTarget.y, vectorToTarget.x) * Mathf.Rad2Deg; Quaternion qt = Quaternion.AngleAxis(angle, Vector3.forward); transform.rotation = Quaternion.RotateTowards(transform.rotation, qt, Time.deltaTime * rotationSpeed); } }