C# script to rotate GameObject to another GameObject.


using System.Collections;
using System.Collections.Generic;
using UnityEngine;

// © 2017 TheFlyingKeyboard and released under MIT License
// theflyingkeyboard.net

public class RotateToObject : MonoBehaviour {
    public GameObject target;

    public float rotationSpeed;

    // Use this for initialization
    void Start () {
  // Update is called once per frame
  void Update () {
        Vector3 vectorToTarget = target.transform.position - transform.position;
        float angle = Mathf.Atan2(vectorToTarget.y, vectorToTarget.x) * Mathf.Rad2Deg;
        Quaternion qt = Quaternion.AngleAxis(angle, Vector3.forward);
        transform.rotation = Quaternion.RotateTowards(transform.rotation, qt, Time.deltaTime * rotationSpeed);



Unity 2D C# Rotate GameObject To GameObject
Tagged on:         

Leave a Reply

Your email address will not be published. Required fields are marked *

This website stores some user agent data. These data are used to provide a more personalized experience and to track your whereabouts around our website in compliance with the European General Data Protection Regulation. If you decide to opt-out of any future tracking, a cookie will be set up in your browser to remember this choice for one year. I Agree, Deny