C# script to make camera move, when mouse cursor is near sides of the screen.
using System.Collections; using System.Collections.Generic; using UnityEngine; // ? 2017 TheFlyingKeyboard and released under MIT License // theflyingkeyboard.net public class CameraController : MonoBehaviour { public float offset; public float speed; //x - min y - max public Vector2 minMaxXPosition; public Vector2 minMaxYPosition; private float screenWidth; private float screenHeight; private Vector3 cameraMove; // Use this for initialization void Start() { screenWidth = Screen.width; screenHeight = Screen.height; cameraMove.x = transform.position.x; cameraMove.y = transform.position.y; cameraMove.z = transform.position.z; } // Update is called once per frame void Update() { //Move camera if ((Input.mousePosition.x > screenWidth - offset) && transform.position.x < minMaxXPosition.y) { cameraMove.x += MoveSpeed(); } if ((Input.mousePosition.x < offset) && transform.position.x > minMaxXPosition.x) { cameraMove.x -= MoveSpeed(); } if ((Input.mousePosition.y > screenHeight - offset) && transform.position.y < minMaxYPosition.y) { cameraMove.y += MoveSpeed(); } if ((Input.mousePosition.y < offset) && transform.position.y > minMaxYPosition.x) { cameraMove.y -= MoveSpeed(); } transform.position = cameraMove; } float MoveSpeed() { return speed * Time.deltaTime; } }
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The resources that could be found here are so damn helpful.
Thank you for sharing all this stuff!
I’m glad that those scripts are helpful, have fun with them 🙂