C# script to make camera shake.

 

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Simply attach this script to the camera you are using. It should work in 3D and 2D mode, in 2D simply set axisShakeMin.z and axisShakeMax.z to 0.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

// ? 2017 TheFlyingKeyboard and released under MIT License
// theflyingkeyboard.net

public class CameraShake : MonoBehaviour {
    public Vector3 axisShakeMin;
    public Vector3 axisShakeMax;

    public float timeOfShake;
    private float timeOfShakeStore;

    private bool shake;
    private Vector3 startPos;

    // Use this for initialization
    void Start () {
        shake = false;
        startPos = transform.position;

        timeOfShakeStore = timeOfShake;
    }
  
  // Update is called once per frame
  void FixedUpdate () {
        if (shake)
        {         
            transform.position = startPos + new Vector3(Random.Range(axisShakeMin.x, axisShakeMax.x), Random.Range(axisShakeMin.y, axisShakeMax.y), Random.Range(axisShakeMin.z, axisShakeMax.z));

            timeOfShake -= Time.deltaTime;

            if (timeOfShake <= 0.0f)
            {
                shake = false;

                transform.position = startPos;
            }        
        }
  }

    public void ShakeCamera(float shakeTime = -1.0f)
    {
        if (shakeTime > 0.0f)
        {
            timeOfShake = shakeTime;
        }
        else
        {
            timeOfShake = timeOfShakeStore;
        }

        shake = true;
    }
}

 



Unity C# Camera Shake
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