C# script making GameObject rotate on chosen axes.

Content not available.
Please allow cookies by clicking Accept on the banner

Updated Script:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

// © 2017 TheFlyingKeyboard and released under MIT License
// theflyingkeyboard.net

//Rotates GameObject along given axes

public class Rotate : MonoBehaviour {
    [SerializeField] private Transform objectToRotate;
    [SerializeField] private bool rotateThisObject = false;
    [SerializeField] private Vector3 rotateSpeed;

    private void Start()
    {
        if (rotateThisObject)
        {
            objectToRotate = transform;
        }
    }

    private void Update()
    {
        objectToRotate.Rotate(rotateSpeed * Time.deltaTime);
    }
}

 

Old Script:

using UnityEngine;
using System.Collections;

// © 2016 TheFlyingKeyboard
// theflyingkeyboard.net
public class RotatingObject : MonoBehaviour {
    public Vector3 Angles;

    // Update is called once per frame
    void Update () {
        transform.Rotate(Angles * Time.deltaTime);
    }
}

 



Unity C# Rotating GameObject
Tagged on:             

Leave a Reply

Your email address will not be published. Required fields are marked *

By continuing to use the site, you agree to the use of cookies. You can read more about it the Cookies&Privacy Policy Section Above. more information

The cookie settings on this website are set to "allow cookies" to give you the best browsing experience possible. If you continue to use this website without changing your cookie settings or you click "Accept" below then you are consenting to this. You can read more about it the Cookies&Privacy Policy Section.

Close