C# script to make GameObject disappear for fixed periods of time.
using UnityEngine; using System.Collections; // ? 2017 TheFlyingKeyboard and released under MIT License // theflyingkeyboard.net public class Disappear : MonoBehaviour { public GameObject objectToDisappear; public bool invisible; private bool change; public float timeBetweenDisappears; private float timeBetweenDisappearsStore; public float disappearTime; private float disappearTimeStore; public float delayTime = 0.0f; // Use this for initialization void Start () { change = true; timeBetweenDisappearsStore = timeBetweenDisappears; disappearTimeStore = disappearTime; timeBetweenDisappears += delayTime; } // Update is called once per frame void Update () { if (invisible) { if (timeBetweenDisappears <= 0.0f) { change = true; timeBetweenDisappears = timeBetweenDisappearsStore; } timeBetweenDisappears -= Time.deltaTime; if (change) { objectToDisappear.SetActive(false); invisible = false; change = false; } } else { if (disappearTime <= 0.0f) { change = true; disappearTime = disappearTimeStore; } disappearTime -= Time.deltaTime; if (change) { objectToDisappear.SetActive(true); invisible = true; change = false; } } } }
Unity C# Disappearing GameObject